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go's panics are fundamentally flawed

(alternative title: panic() considered harmful)

errors, how do they work anyway?

errors in Go programs are represented by values. when calling a function that may return an error, it’ll return (T, error), and you can handle the error the same way you would any other value.

(note: the (T, error) syntax doesn’t imply Go has tuples, because it doesn’t. functions can just return multiple values.)

now, this approach does have some problems. Go lets you ignore the error very easily, by using the discard operator _ rather than assigning it to a variable. it’s also extremely verbose–anyone who has used Go a substantial amount has written if err != nil { return err } a thousand times. both of these issues are fixable, though: the compiler could emit a warning or an error (heh) when discarding an error value, and new syntax could be introduced to bubble errors up more easily.

panic! at the goroutine

what isn’t fixable, though, is the panic system. any function, no matter its signature, can call panic() at any point, with any value. as soon as it’s called, the call stack unwinds all the way to main() and the program crashes. a function doesn’t have to indicate that it can do this. in fact, it can’t, except in a documentation comment.

you can catch panics with a call to recover(). you can’t put this below a function that might panic, though, you have to use defer before the panic happens. recover() will return the value passed to panic(), or no value if no function panicked. (ironically, recover() also doesn’t return an error, or even a boolean, when nothing panicked. you check if the return value is nil instead.)

this is basically a worse version of try { } catch { } in other languages. you can’t guarantee that the value returned by recover() is an error, it can be any type. it moves error recovery away from the source of the error. and, of course, it’s inconsistent: the (T, error) pattern lulls you into a false sense of security, making you think that you handled all possible errors in your application, when surprise! it can always panic.

how this could be fixed

simple: remove panic() entirely. all functions that panic now must instead return an error, and the caller must handle that error. now when a function doesn’t return an error type, you know it can’t ever crash your program! problem solv–

oh. the language itself panics quite a bit as well. trying to access a slice index that doesn’t exist, trying to assign to a nil map, dereferencing a nil pointer, trying to write to a map from multiple goroutines simultaneously, and more can all cause panics. that requires a little more thought.

well, here we go:

but really, the biggest problem with panics is that all of the decisions surrounding them are set in stone, forever. Go intends to never release 2.0, which is understandable: they don’t want a repeat of the Python 2 to 3 transition. but it also means the language can never truly grow past some of its faults.

luckily, this is all just a thought experiment. if i want a more reasonable error handling system, there are so many other languages to choose from. such as c#–System.NullReferenceException …oh, never mind.

#Programming